This setting will determine the level of detail (LOD) that exists in the structures of the buildings themselves. Vector data is responsible for terrain modelling and is most visible in the shape of rivers. VR: Off Screen Terrain Pre-Cachingįor VR this one needs to go as high as you can, Ultra is best, because you will be looking around a lot in VR. The effect can be subtle so you can save FPS by going lower than 100% and still have a perfectly acceptable scene. This determines the distance at which objects appear and for visible items what levels of detail (LOD) is applied. I have put my settings into a batch file that also starts up MSFS in quick launch mode. I prefer to leave render scaling at 100% and manipulate the VR headset image using an external tool such as OTT for example. TAA mode gives the best visuals, otherwise try DLSS + Quality setting VR: Render Scaling These are the main things to consider on the PC settings when in VR mode. The first line of UserCfg.opt has a version number in it (eg: ‘Version 66’) so you may get issues if you overwrite with a file of a different version number. The UserCfg.opt file stores your settings and can be found here:Ĭ:\Users\\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCacheĬ:\Users\\AppData\Roaming\Microsoft Flight Simulator\ Settings after each MSFS software update. Be aware that you might want to apply changes to both the VR and the PC settings. Here are a few notes for the in-game settings at MSFS > Options > General > Graphics. 4.25 VR: Glass Cockpit Refresh Rate (medium).4.22 VR: Raymarched Reflections (medium).3 A DLSS/TAA vs DX11/DX12 Comparison Video.
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